Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Tuesday, 5 April 2011

Further Line Tests

Did these line tests of the rough animation I completed over the weekend.

Just character animation:


Just paper animation:


And I animated them together, and here it is:


Notes I took on these sequences:
- Keep neck consistant
- Look at push motion (add in smoothing frames)
- anticipation shoulder lean
- frame 37 to contact, anticipate the bend then push
- smoothing frames to falling paper
- left leg suddenly becomes his right leg
- forearm appears and disappears, fix!

I also re-drew some of the arm movement on the stand-up sequence, to add more emphasis to the slam, and this is what happened:


His arm looks like his arm is having a seizure. Ron also pointed out that the actual standing motion is a bit too robotic. To go simply from point A to point B is not natural. So, he suggested I lean my character forward to create a more natural flow to the movement. On top of that, my friend Steve also suggested I added a bend backwards to help anticipate and exaggerate the slamming motion of the hand. So, adding both the bend forward and back, hopefully this will give me enough frames to do a more effective slam.

SLAM.

Sunday, 6 March 2011

Combined post: Layout & Character Designs

Hey look, something for the group blogger, whee.

We decided on Monday that the purely ink wash was the best choice for the background for the rough, textured, imperfect look of the medium, so I painted up a test texture so everyone could see what it would look like without all the furniture on it.
And here's what it looks like with the furniture on the background:
Tell me if anyone has any suggestions about the design. I figured leaving the drawers black would be better since you could see the designs Eifion came up with.

Moving on, here are all the sketches leading up to the final design of our character:











And lastly, the turnaround:


Enjoy. : )