Welcome to the blog of an animator-in-training, Grace Suarez. Enjoy WIPs, sketches, general progress work, and glorious finales. Enjoy.
Friday, 25 March 2011
Moom Evolution
We started with the lower half of the Moom. For the most part, I am satisfied with what I've animated. I am slightly perturbed by how quickly the legs are slamming down, but I can't seem to slow them down or make the step as sharp. Also, the hands jiggle a little bit because I didn't realize you could just key the hips and not have to blindly select everything to make the body bounce. Besides that, the walk looks fairly nice. : ) Onto the arms!
Left arm. Movement is super awkward, but further polishing eventually fixed that. I just wanted to have something down so I could get to the final polishing. Besides, it's easier to tweak when both are swinging so the naturalness is easier to observe.
Eyyy, both arms. Movement still awkward, since I copypasted the frames from the left arm onto the right arm. Now for a shoulder wiggle!
From the front, al~lright.
FINAL POLISHING WOOHOO.
I like it. Any other comments on how to further polish are welcome. : )
Labels:
3D Modeling,
Moom,
SoftImage,
Walk cycle
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