Y'know what's funny? In captures, my Moom's knees pop viciously. However, in the render, it looks smoother. The popping is hardly noticeable.
If it didn't take so bloody long to render, I'd watch the render files more than the captures. Captures are certainly more accurate for observing your own work than playing the movement within SoftImage, but renders seem even more true to the timing of the movement!
Ah well. In other news, I declare this done. : )
Welcome to the blog of an animator-in-training, Grace Suarez. Enjoy WIPs, sketches, general progress work, and glorious finales. Enjoy.
Showing posts with label Walk cycle. Show all posts
Showing posts with label Walk cycle. Show all posts
Thursday, 14 April 2011
Friday, 8 April 2011
Latest Moom Walk Cycle
With lots and lots of help from Jon. I have no idea how to make the knees stop popping or what to do about the rubber feet. Any feedback would be greatly appreciated.
Friday, 25 March 2011
Moom Evolution
We started with the lower half of the Moom. For the most part, I am satisfied with what I've animated. I am slightly perturbed by how quickly the legs are slamming down, but I can't seem to slow them down or make the step as sharp. Also, the hands jiggle a little bit because I didn't realize you could just key the hips and not have to blindly select everything to make the body bounce. Besides that, the walk looks fairly nice. : ) Onto the arms!
Left arm. Movement is super awkward, but further polishing eventually fixed that. I just wanted to have something down so I could get to the final polishing. Besides, it's easier to tweak when both are swinging so the naturalness is easier to observe.
Eyyy, both arms. Movement still awkward, since I copypasted the frames from the left arm onto the right arm. Now for a shoulder wiggle!
From the front, al~lright.
FINAL POLISHING WOOHOO.
I like it. Any other comments on how to further polish are welcome. : )
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