Last line test post, I swear.
This didn't come out nearly as angry as I wanted it to, but it might look okay once I feed it into the whole sequence.
I might also replay some of the timing and add a short "bounce" to the ending position. When someone slams their hands onto a flat surface, they lean into a little, no? I should tape someone doing that...
brb going to bother strangers
Welcome to the blog of an animator-in-training, Grace Suarez. Enjoy WIPs, sketches, general progress work, and glorious finales. Enjoy.
Wednesday, 30 March 2011
Breathing Line Test
A little breathing cycle for my shot (10). Poor little guy. :(
I don't know if I should make it slower or not since it is a "shuddering" breath. I might shoot more frames before I draw any more.
Nicknamed the animation FEAR. Hope I don't get sued by Monolith Productions. : P
EDIT:
New take shot on three's.
Blurgh. It stutters far too much. :T I'll just keep the original two's shot unless someone tells me to change it.
Friday, 25 March 2011
That's How the Cookie Crumbles
...or that's how the cardboard box falls over in the kitchen.
Reference footage of pushing a tall object thanks to my friend, Tim. : )
Reference footage of pushing a tall object thanks to my friend, Tim. : )
Moom Evolution
We started with the lower half of the Moom. For the most part, I am satisfied with what I've animated. I am slightly perturbed by how quickly the legs are slamming down, but I can't seem to slow them down or make the step as sharp. Also, the hands jiggle a little bit because I didn't realize you could just key the hips and not have to blindly select everything to make the body bounce. Besides that, the walk looks fairly nice. : ) Onto the arms!
Left arm. Movement is super awkward, but further polishing eventually fixed that. I just wanted to have something down so I could get to the final polishing. Besides, it's easier to tweak when both are swinging so the naturalness is easier to observe.
Eyyy, both arms. Movement still awkward, since I copypasted the frames from the left arm onto the right arm. Now for a shoulder wiggle!
From the front, al~lright.
FINAL POLISHING WOOHOO.
I like it. Any other comments on how to further polish are welcome. : )
My Moom Walks!
Time to celebrate! I'll put up a giant post showing my progress over the past couple of weeks. In one moment.
Sunday, 6 March 2011
More detailed production schedule
Hey look at that, more information:
Here's the shot information Eifion sent to me:
shot 01 = 232 (116)
shot 02 = 61 (~30)
shot 03 = 52 (26)
shot 04 = 67 (~33)
shot 05 = 114 (57)
shot 06 = 140 (70) [claimed by Alison]
shot 07 = 85 (~42)
shot 08 = 99 (~49) [claimed by Alison]
shot 09 = 198 (99)
shot 10 = 173 (~86)
shot 11 = 315 (~157)
credits = 135 (~67)
Oh, and for the lucky soul doing shot 11, if you work at the minimum capacity I laid out, it's actually gonna take you about 18 days.
Working on the Production Schedule
This is what the pre-production schedule looked like:
Working on the production schedule. I don't have the time notes at this time, so the production schedule will be more detailed at a later date, but this is the information I have so far:
Working on the production schedule. I don't have the time notes at this time, so the production schedule will be more detailed at a later date, but this is the information I have so far:
- There are 71 seconds in the animatic. Using that as a control timeframe, we need to put out 17.75 seconds per week (or 213 frames per week). If we work on a 4 days per week work schedule (Mon, Tue, Thurs, and Friday), then we as a group (because everyone will be animating) will only have to put out ~9 frames per day.
- Obviously this will fluctuate a little since I'll be assigning specific shots to each animator. I can do the math on individual animators once I have those assigned.
This is the shot information so far (I used the storyboard Alison sent out, so that's what I mean by "thumbnails"):
Thumbnails 1-4 = Shot 1
Thumbnails 5-6 = Shot 2
Thumbnail 7 = Shot 3
Thumbnails 8-9 = Shot 4
Thumbnails 10-11 = Shot 5
Thumbnails 12-13 = Shot 6
Thumbnails 14-15 = Shot 7
Thumbnails 16-17 = Shot 8
Thumbnails 18-19 = Shot 9
Thumbnails 20-25 = Shot 10
Thumbnails 26-30 = Shot 11
Credits (or "Shot 12") to be added in digitally.
(Credits can go to either Farideh or Eifion)
Now, some of these are considerably shorter than the others. You guys can pick and choose the shots, if you want, but whoever gets the shorter scenes will be doubling up. I suggest the animators amongst us with the most skill take on shots 10 and 11 since they are the most in depth (as well as the longest). The animators who volunteer for 10 and 11 will not be required to take on any other scenes if they do not wish to.
Hey look, a production schedule:
I know it's not terribly impressive at the moment, but once I have the time notes, I'll be able to accurately pinpoint when each scene should be done. If we follow this schedule in it's absolute form, we should have no worries about getting this thing done on time. Also, this allows for there to be two weeks editing time before printing the DVD. The two week grace period allows for Nathan, Farideh, and Eifion to edit and add sound to their hearts' content, the rest of the group to fix anything that needs fixing, AND we should have time to make some nifty cover art and arrange all of our data together before handing the project in after the break.
ENJOY.
Lt. G
Combined post: Layout & Character Designs
Hey look, something for the group blogger, whee.
We decided on Monday that the purely ink wash was the best choice for the background for the rough, textured, imperfect look of the medium, so I painted up a test texture so everyone could see what it would look like without all the furniture on it.
And here's what it looks like with the furniture on the background:
Tell me if anyone has any suggestions about the design. I figured leaving the drawers black would be better since you could see the designs Eifion came up with.
Moving on, here are all the sketches leading up to the final design of our character:
And lastly, the turnaround:
Enjoy. : )
Transfer Initiated
I should probably put up the posts I put on the group blog here as well, huh?
Yeah, I'll get on that.
-busy bee-
Yeah, I'll get on that.
-busy bee-
Tuesday, 1 March 2011
Slide!!
IT FINALLY WORKS.
LOVE ME.
Also, lesson 3 shenanigans:
And "Billy the Ball Wants Play Boy Bunnies":
LOVE ME.
Also, lesson 3 shenanigans:
And "Billy the Ball Wants Play Boy Bunnies":
Labels:
3D Modeling,
Ball,
Croquet,
Slide,
SoftImage
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